So, I stumbled upon Streets of Marienburg and End of the World which seemed more like what I wanted to play than almost anything else I have seen lately. That's not completely true, but until I figure out a small thing I want to do with Cthulhu Dark this is it. The Old School Renascence has a lot going for it but D&D was never quite right for the stuff I wanted to do. The game I wanted to fix was Flashing Blades A game that I love, but which doesn't work the way I think it should. It doesn't lead to the swashbuckling. Then a little later I started getting the itch to play more with history. Around the same time I got into the idea of a small space game set in the Aether. This lead me down a couple rabbit holes trying to make a good clockpunk game. I think that WoD gives me the right tools to do this and will try to do this here.
I want a combat system in which there is a sense of the movement swashbuckling should have, but with no knowledge of the moves required. I want a game which holds groups of men up as a greater threat than Dragons. And I want a game which can play firefly albeit in clockpunk. It is going to take me a while to build all of this. I hope it pans out.
And what, you may ask, does all of this add up to?
A long time ago, in a world much like our own. A man is riding hell bent for leather. Pursued by more men on smaller horses, the only thing which has kept him in the lead. Arrows fly around him and many have landed. He is in sight of a body of water a boat is waiting at the dock. There are soldiers around the ship and the ruckus has alerted them. The men on small horses are gaining and the leader of the other band is slumped over on his horse. Arrows are sticking out of his back and his horse begins to falter and starts to go down. Suddenly sparks appear from under the man's cloak he is lifted from horses back and flies over the soldiers and onto the deck of the ship.
In 1293 Marco Polo returned to Venice with the text of Wan Hu's book about rockets this began a revolution in technology in Europe.
Thursday, January 03, 2013
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